The horse (Mã, 傌 / 馬) looks like the chess knight's cousin. Its destinations form the same eight-point star. But the xiangqi horse has a weakness the knight does not: it can be hobbled. Learning to see blocked legs — yours and your opponent's — is one of the first real skills in xiangqi.
How the horse moves
The horse moves one point orthogonally, then one point diagonally outward, away from its starting point. From the middle of the board it can reach up to eight points.
The hobbled leg
The first step of the move — the orthogonal point directly next to the horse — is its leg. If any piece stands on that point, the horse cannot move in that direction. Both destinations that start with that step are blocked.
Key points:
- The blocking piece can be yours or the opponent's.
- A horse surrounded on all four orthogonal neighbors cannot move at all.
- Blocking is one-way. Your horse can be hobbled from a direction while the enemy horse attacking it is not — so a horse can be attacked by an enemy horse it cannot attack back.
Where horses belong
Opening: in front of the elephants
In most openings both horses come out early, usually to the third rank in front of the elephants: H2+3 and H8+7 for Red. From there they protect the center soldier, clear the way for the chariots and prepare to advance.
The formation where Black answers the Central Cannon with both horses defending the center is called Screen Horses (Bình phong Mã), one of the most solid defenses in xiangqi. See the Screen Horses defense.
Middlegame: across the river
A horse that crosses the river becomes a real attacker. Good targets are the points near the enemy palace from which the horse checks the general or attacks advisors. The main question is always the leg: can the enemy block it easily? A horse that the opponent can hobble with a simple soldier or advisor move is much less dangerous than it looks.
Near the enemy palace
The strongest horse positions are often the points just outside the palace, level with or diagonally in front of its corners. From there the horse controls points inside the palace and supports chariot or cannon attacks.
Horse versus cannon
The horse and the cannon are usually considered close in value. The difference is timing:
- In the opening, many pieces block horse legs while the cannon finds screens easily. The cannon is often stronger.
- In the endgame, few pieces remain. Horse legs are free, and the cannon lacks screens. The horse is often stronger.
That is why exchanging a cannon for a horse can be a smart plan heading into an endgame.
Horse tactics
Double attack
Like the chess knight, the horse can attack two pieces at once, and because its pattern is awkward for other pieces to cover, forks happen often. The difference from chess: check whether the enemy can simply block the horse's leg instead of moving either attacked piece.
Horse as a screen
A horse jumping onto a line between an enemy cannon's target and your cannon can turn your cannon's aim into a threat. Your horse becomes your cannon's screen. Many combinations start this way.
Checks from the horse
A horse check is often hard to block, because you cannot put a piece between horse and general. The defenses are to move the general, capture the horse, or block its leg — which is the unique xiangqi option. Always look for the leg block first; it is frequently the only defense.
Defending against horses
- Keep a piece ready to block the leg. Advisors and elephants standing on the right points neutralize many horse attacks.
- Do not let a horse settle near your palace unchallenged. A horse on a strong point supported by a soldier can be very hard to remove.
- Count the jumps. A horse needs two or three moves to reach a new area. You often have time to prepare the block.
Common horse mistakes
Jumping forward without checking the retreat. Horses deep in enemy territory can get trapped when their legs are blocked from behind.
Placing the horse on the edge. A horse on the side file has half its moves. It is usually a temporary spot, not a home.
Forgetting your own pieces block your horse. Your own soldier or cannon on the leg point hobbles your horse just as well as an enemy piece.
Practice
On the home page, play the computer and, before every horse move, say out loud where its leg is. It feels slow for a few games, then becomes automatic. The other pieces are covered in the pieces section.
A worked example: counting horse moves
Imagine your horse stands in the middle of your own half, with your soldier directly in front of it and an enemy horse approaching. Before deciding anything, count:
- Which of my horse's four legs are blocked? Here the forward leg is blocked by your own soldier, so the two forward jumps are gone. The horse has at most six moves.
- Which of those land on attacked points? Remove any destination where an enemy chariot, cannon or horse could capture.
- Can the enemy block another leg next move? If a single enemy move would hobble the horse from the side as well, it may soon be stuck.
Now reverse the question for the enemy horse: where are its legs, and can you block one with a useful move? Very often the best answer to an attacking horse is not to run but to step a piece onto its leg. An advisor, an elephant or a soldier that does this while also doing something else is a sign of a strong move.
Doing this count consciously for a few weeks trains the pattern recognition that strong players use without thinking.
Horses working together
Two horses that protect each other are hard to dislodge. In the opening they often stand side by side in front of the elephants, each defending the center soldier. In the middlegame, a pair of horses crossing the river together can attack points around the palace that one horse alone could not reach. In endgames, however, two horses without other support often struggle to mate a well-defended general, so they need a soldier or other piece to help.
Frequently asked questions
Is the xiangqi horse the same as the chess knight?
The destinations are the same, but the xiangqi horse can be blocked by a piece on its leg. The chess knight cannot be blocked.
Can the horse capture the piece blocking its leg?
No. The leg point is not one of its destinations. It must capture on the diagonal destination points.
Can the horse cross the river?
Yes. It can go anywhere on the board, and it becomes much more dangerous after crossing.
Why is the horse stronger in the endgame?
With fewer pieces on the board, its legs are rarely blocked, while the cannon has fewer screens to jump.